SHOT 040 and SHOT 050 ALL RENDERED
BUT!
I HAVE RENDERED IN TIF FORMAT ALL ALONG! AHHHHHHHH!!!!! but its doesnt matter...right?
4:30pm Shot 060 have also been rendered! but also in tif format.
WILL RENDER SHOT 060 IN EXR FORMAT!
i gave all of it to Rap for comp already.
oh and the problem yesterday was because in those frames, nothing can be seen hence the blackness.
Thursday, 23 February 2012
Wednesday, 22 February 2012
day 59
Tuesday, 21 February 2012
day 58
Shot 020 is still rendering. Luckily Mr TK had installed one more render
node for us to use.
set up render for shot 040 with the new camera.
see you guys tommorow!
Monday, 20 February 2012
day 57
Came back from a wonderful weekend to see shot 020 has been rendered. Taufiq comped it out and this is what i got!
However there seems to be a problem.
i didnt matte shade the statue falling simulation. so i had to re render.
re rendering shot 020
set up systems for shot 040 and 050. ropped out.
Mr douglas came to block shot 040 050 and a new shot 060.
getting the new camera tommorow and render.
We are running out of time!!!!
However there seems to be a problem.
i didnt matte shade the statue falling simulation. so i had to re render.
re rendering shot 020
set up systems for shot 040 and 050. ropped out.
Mr douglas came to block shot 040 050 and a new shot 060.
getting the new camera tommorow and render.
We are running out of time!!!!
Friday, 17 February 2012
day 56
okay so for shot 020 i just increased the force from -100 to -170 to make the hail drop after collision regardless
of the fast falling camera
rendering now.
have a great weekend all!
Thursday, 16 February 2012
day 55
Mr douglas came by and reviewed my hail
he likes it but now he wants the collided particles
to emit more.
playblasting now to see the look then rendering.
and the shot 020 still can see the hail flying up.
gonna just keep increasing the force till the hail
cant fly up >:(
for shot 020 i need to take the extra buildings from at
proxy them and sim it. if its all good then, awesome.
shot 010:
in the split node i increased the number from 5-10 i changed it to 30-50
and in the point sop that affects the scale of the split particles i decreased the size.
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Wednesday, 15 February 2012
day 54
Things are going well.
Still rendering shot 010 for comp and worked on shot 020 and flipbooked it for Mr Douglas to see tommorow.
Still rendering shot 010 for comp and worked on shot 020 and flipbooked it for Mr Douglas to see tommorow.
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